unity3d - Building/constructing buildings at runtime -
I am playing with an FPS, where I can be able to build / build my own buildings of my own Wanna start from the beginning I have searched for the surrounding solutions / principles, but by now I can not find anything suitable for my needs, if I remember anything, please tell me in the right direction Where I am now, I have three prefibes; The floor, the wall and the wall with the opening of a door first I want to instantinate the floor tiles, which I can keep on the walls, and hopefully it will be able to pull the walls to the edges / corners of the floor tiles. Can someone point me in the right direction how to do this? Apart from this, does my desired "work flow" make sense to everyone? In advance for any damage there thanks Update:?! Here I am in relation to what the installation prefabs, and as long as it works (except it is like I'm shooting the walls), I have the edges of the wall corners / closest floor (which is already a The same fashion has been ins...