android - OpenGL ES 2: 2D water effect -


I started working with OpenGL 2.0 on Android some days ago. I have figured how to add simple 2D rectagles, triangles, lines, texture etc. to draw. But I'm trying to make a 2D water effect using the accelerometer of my device. I am able to get the exact value of accelerometer for my renderer, but this is not a problem.

I should make something like an iBeer app, it is a drink with foam on top, how can I ensure that where the water on the edge touches the foam with the effect of water, small With 'waves'. Do I Need A Pure Shaker Or Shredder?


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