c# - Unity3d Connection functions order (different scenes) -


I found the menu view and level 1 view, in the scene of Level 1, there are some RPC functions and the on-connected sofware function Spoiler players are objects. The menu connects the connect button to the View Network. Connect script and on-connected teio server function which loads level 1 view. Is there any way that the onconnected server from the menu view will be executed with the off-connected tocerer from level 1 view and before the RPC function from Level 1

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