Will rendering images outside an HTML5 canvas hurt performance? -
I am creating a 2D platformer game and I have a bunch of screen levels to show them Will damage the display, or should I develop any type of prevention of 2D to avoid changing it? Besides, how much would it be to hit performance?
Rendering engine should call again the areas outside the canvas, but I still have those areas I do not want to try to attract, so that the overall overhead of executing unnecessary logic can be reduced, he said, if a large amount of repairs commences, then in this case it probably will not be so.
Here is a webkit bug report (diagnostics) from 2010, which addresses the issue where the browser was accidentally pulling things out of the canvas:
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