c++ - Random crashes on COCOS2dx game android -
Android NDK error When the application is running, this error is found in the logcat. Create a fingerprint: I1017 / i1017 / i1017: 4.1.1 / JR-03H / 20130601.100 9 4: NG / Release-Keys' Paid: 1981, TID: 1990, Name: Finalizer DAmon & gt; & Gt; & Gt; Com.verve.rummy & lt; & Lt; & Lt; Signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr deadbaad stack frame # 00 pc 00013,778 /system/lib/libc.so Stack frame # 01 pc 00015b55 /system/lib/libc.so (dlfree + 1628) Stack frame # 02 pc 00016d03 /system/lib/libc.so (Free + 10) Stack frame # 03 pc 0001de30 /system/lib/libdvm.so (dvmPlatformInvoke + 112) Stack frame # 04 pc 0004d083 / system / lib / libdvm .so (dvmCallJNIMethod (unsigned int constant *, JValue *, method constant *, thread *) + 394) Stack frame # 05 pc 0027.260 /system/lib/libdvm.so Stack frame # 06 pc 0002bb68 / system / lib / libdvm. So (dvmInterpret (thread *, method constant *, JValue *) + 180) Stack frame # 07 pcs 0005f7f1 / system / l Ib / libdvm.so (dvmCallMethodV (thread *, method constant *, object *, bool, jvalue *, std :: __va_list) 272) Stack frame # 08 pc 0005f81b /system/lib/libdvm.so (dvmCallMethod (thread *, Method constants *, object *, JValue *, ...) + 20) Stack frame # 09 pc 000543d3 / system /lib/libdvm.so stackf twig # 10 pc 00012b70 /system/lib/libc.so (__thread_entry + 48 ) Stack frame # 11 pcs 000122c8 /system/lib/libc.so (pthread_create + 172)
I'm having this type of error in the stack while playing my Android game. Please solve this error by putting my error log Help to
Sorry for my bad english
Thanks in advance.
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